![]() On go the helmetsīy putting on VR helmets (using elements from a Valve Index headset), and specially developed wingsuit attire, guests can jump alone or with their friends. Comprising the creative team instrumental in The Void, a free-roam VR experience, the previous creator and co-founder of the operation has introduced his new endeavor called Jump, supported by the team of the new operation Limitless Flight, and proposing to create a dedicated experience. We continue with this trend as we move on to larger dedicated VR attraction releases. With over 50 units sold since launch, one of the latest high-profile installations for the unique system was seen at Area15 in Las Vegas, with the operators of the platform so impressed with the interest from their audience that they propose to construct a special enclosure to accommodate the growing crowds. Somniacs has launched the Birdly V2 Serial Edition, which offers a low-maintenance version of the popular platform, supporting Swiss precision design. The system has found a home in entertainment, leisure and educational spaces, partnering with D3D Cinema to represent the system in the museum and gallery sector - one of the latest experiences being Jurassic Flight. The system was one of the first to offer a VR experience for the commercial entertainment landscape, launched back in 2014. The system acts as a human-powered flying interface, but also includes motion effects, along with wind to achieve the compelling experience which re-creates soaring the skies, as well as diving the depths of the ocean. VR platform developer Somniacs has achieved a pedigree in creating an award-winning full-body immersive experience, as the developer of the legendary Birdly platform. They participate in a multi-player competition, supporting shared online leagues, via league rankings accessible at the venue, via smartphone and online. ![]() The game has players flying through hoops, soaring over mountain ranges and able to play and converse simultaneously. This is a system that will no longer require an operator, accessible by the player via a touchscreen kiosk.Īt the same time, the new game experience called Discover has been enhanced. To be launched this year, the new system, called ParadropVR - Pod, offers a more compact construction, able to accommodate a wider plethora of venues. Following the initial launch and with some 10 installations worldwide, the company has been actively working on a successor. One of the first providers of an immersive, flying VR experience was Frontgrid, with the 2017 under-canopy, virtual reality flying experience named ParadropVR - Rize. The creation of a compelling and exciting experience defines the "active immersion" revolution in the sector. This is one of several modern interpretations of the latest phase of VR technology, married to a suspended seated position and mechanical lift system to simulate the suspension of the player from a virtual parachute.Īgain, we see an example of the pull of the "active immersive" experience, offering something that a large percentage of the audience will never experience. Plummet some 21 years on from JumpZone!, and a new developer hoping to incorporate its unique parachuting simulator into the operators mix is InnoTech with the VR Icarus system. Jump forward into the latest phase of VR adoption and, since 2016, we have seen a number of design concepts which dropped the player into the role of parachuting, such as with the Codemodeon Action Star: Parachute' VR simulator, the ParaParachute or Mindride Airflow concepts, as well as many other rudimentary projects.
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